In medieval total war 1 when are crossbowmen available
Their special crusade units are the Teutonic Knights. However, local lords have little loyalty to the Emperor, so civil war is more likely. Unlike the other faction leaders, the Holy Roman Emperor is elected, which can be useful - usually the death of an heir-less leader spells disaster, but the Germans simply elect a new one. They have access to some unique and special units, including the supremely heavy Gothic knights (which they share with the Italians). The Germans (faction colour black), who represent the Holy Roman Empire, are a large Catholic faction. All their unit types are shared with at least one other faction, however several French provinces have rich farmland (improved income from farming) and give a bonus to particular unit types trained there, such as Chivalric Knights and Crossbowmen. The French (faction colour blue) are a Catholic faction.
Their special crusade unit is the Knights Templar which they share with the French. The game begins in 1087, marking the death of England's Norman king William the Conqueror. The English (faction colour red) are a Catholic faction with good provinces and two unique unit types (longbowmen and billmen), as well as sharing hobilars (early light cavalry) with the French. Egypt can marshal some unique Mamluk and other desert-dwelling units, giving them an advantage when fighting in the Middle East and North Africa. The Egyptians (faction colour dark yellow) are a Muslim faction, representing the Fatimid and successive dynasties in Egypt and other Near Eastern provinces that number among the wealthiest and most profitable lands on the MTW map. While they are in a rather weak standing early on they have the ability to become strong further in the game They are well suited for an early trading strategy (thanks to their unique Viking longboat units), while aided in battle by their unique Viking infantry units. The Danes (faction colour white) are a Catholic faction. Several of these unique units, such as Kataphraktoi, Trebizond Archers, and Varangian Guard, give this faction a significant advantage early on, but as time advances to the High and Late periods these units become increasingly outdated, with some units becoming unavailable. The Byzantines have a greater number of unique units available to them than any other faction except the Turks. Events in Byzantine history are also used to divide the periods covered in the game: the historical sack of Constantinople by the Venetians during the Fourth Crusade marks the end of the Early period in 1204, and the fall of the same city to the Ottoman Turks in 1453 marks the end of the game. The Byzantines (faction colour purple) are the major Orthodox faction. They have strong units early, and have access to Berber Camels and Almohad Urban Militia, which are useful in combating horse cavalry. The Almohads (faction colour orange) are the Berbers of Iberia and North Africa, one of the three Muslim major factions in Medieval.
IN MEDIEVAL TOTAL WAR 1 WHEN ARE CROSSBOWMEN AVAILABLE MOD
The mod also includes new provinces (such as Iceland).
A fan-made mod called MTW: Super Mod adds 27 factions, along with making all previously unplayable factions available, and makes it so some provinces and factions are playable only during certain periods. The initial extent of each major faction's territory depends on the starting period of the game-Early (1087), High (1205) or Late (1321), reflecting the historical state of these factions over time. They represent minor states or kingdoms (such as Scotland, Navarre, or Portugal), the side in a civil war not holding the throne, and rebels and bandits. Minor factions control a single province, usually raise only low-quality troops, and rarely act with any kind of coordination. They have a faction flag and distinctive color. Major factions, listed below, can control several provinces, have hereditary rulers, and generally act in an organized manner. There are three types of factions: major playable factions (any one of which the player chooses to control), major unplayable factions, and minor factions. MTW divides the strategic map among a large number of factions.